<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Hello Goat: The Blog &#187; User Experience</title>
	<atom:link href="http://blog.hellogoat.com/tag/user-experience/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.hellogoat.com</link>
	<description>Ramblings of a Groovy Design Firm.</description>
	<lastBuildDate>Tue, 18 May 2010 14:59:24 +0000</lastBuildDate>
	<generator>http://wordpress.org/?v=2.9.2</generator>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
			<item>
		<title>It Might Get Loud and a Little Random</title>
		<link>http://blog.hellogoat.com/2010/02/it-might-get-loud-and-a-little-random/</link>
		<comments>http://blog.hellogoat.com/2010/02/it-might-get-loud-and-a-little-random/#comments</comments>
		<pubDate>Wed, 24 Feb 2010 20:43:20 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Content]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://blog.hellogoat.com/?p=134</guid>
		<description><![CDATA[
			
				
			
		
Inspiration comes in many forms. I was watching a documentary the other night on the electric guitar called It Might Get Loud. The film says it’s about the electric guitar, but it isn’t… It’s about leaving a mark. The film followed 3 guitar players and talked about their lives, inspiration and drive. You may have [...]]]></description>
		<wfw:commentRss>http://blog.hellogoat.com/2010/02/it-might-get-loud-and-a-little-random/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>The True Cost of User Experience</title>
		<link>http://blog.hellogoat.com/2010/01/the-true-cost-of-user-experience-2/</link>
		<comments>http://blog.hellogoat.com/2010/01/the-true-cost-of-user-experience-2/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:28:35 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[UX]]></category>

		<guid isPermaLink="false">http://blog.hellogoat.com/?p=84</guid>
		<description><![CDATA[
			
				
			
		
In some schools of thought, user experience (UX) and usability testing are a box to be checked somewhere in the development life cycle. As long as you, at some point in development, talk to someone about the UX of your product things should move smoothly ahead. Usually these UX talks happen near or at the [...]]]></description>
		<wfw:commentRss>http://blog.hellogoat.com/2010/01/the-true-cost-of-user-experience-2/feed/</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
	</channel>
</rss>
