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	<title>Hello Goat: The Blog &#187; Usability</title>
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	<description>Ramblings of a Groovy Design Firm.</description>
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		<title>Gorilla Usability</title>
		<link>http://blog.hellogoat.com/2010/03/gorilla-usability/</link>
		<comments>http://blog.hellogoat.com/2010/03/gorilla-usability/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 14:18:06 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Social Media]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Usability]]></category>

		<guid isPermaLink="false">http://blog.hellogoat.com/?p=154</guid>
		<description><![CDATA[
			
				
			
		
&#8220;Wait&#8230; if I read the title correctly&#8230; are you talking about how people should go about using a gorilla?!?&#8221; No silly&#8230; it&#8217;s a play on words. What I am talking about is a usability study that @michaelseidel and I conducted recently @AJBombers. I want to share how you can do usability studies without breaking the [...]]]></description>
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		<title>The True Cost of User Experience</title>
		<link>http://blog.hellogoat.com/2010/01/the-true-cost-of-user-experience-2/</link>
		<comments>http://blog.hellogoat.com/2010/01/the-true-cost-of-user-experience-2/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:28:35 +0000</pubDate>
		<dc:creator>Mike</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[User Experience]]></category>
		<category><![CDATA[Usability]]></category>
		<category><![CDATA[UX]]></category>

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In some schools of thought, user experience (UX) and usability testing are a box to be checked somewhere in the development life cycle. As long as you, at some point in development, talk to someone about the UX of your product things should move smoothly ahead. Usually these UX talks happen near or at the [...]]]></description>
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